I went and picked up an Android tablet! While it’s mostly for the ability to read eBooks in bed, I figure there’s also the very real possibility of actually doing some hobby development work on the platform!
So we’ll see, I suppose. In any event, I’m really loving the device. 🙂
UI/Gameplay Considerations
While I’m here, what kinds of changes would be required in terms of UI in the porting of a concept like Tako to a tablet? It wouldn’t hurt to think about it now, rather than wait until after the project is otherwise complete.
Requiring the use of a right-click is definitely out, as is the concept of hovering the mouse cursor. Might do alright having a double-tap system of some sort for things — the first tap being like a hover (when appropriate), and the second being an actual selection… In Tako gameplay terms, I dont’t think that makes sense at all. Unit/location names can probably be shown most of the time…? The tooltippy stuff like unit details, etc, all shows up in the sidebar anyway.
Oh, theres’s an interesting consideration — portrait/landscape. Tako doesn’t really make sense atm if it’s played portrait, but there’s ultimately no reason I couldn’t come up with a satisfactory design that can rotate.
Anyway, enough babbling for now. 🙂