Short update!  Got buttons working.  What I ended up doing was creating a Button class, and instead of putting all the graphics stuff in there, I put only the behaviour, and put the graphics in a derived PanelButton class (so-called because it renders its frame using a panel).  This means I’ll be able to hook into Label regions and make them function exactly like buttons if I want to!  Very handy for things like hyperlinks!  🙂

I am likely going to rename what are currently called “listeners” into “parents”, because that’s functionally how I’m using them.  I’m even using them for determining absolute widget positioning.  Put that on the todo list!  Anywho, the way the parent knows that a button was clicked is because its onEvent(source, event) method gets called.  Source will be the widget that triggered the event (potentially overridden on its travel up the hierarchy), and event is more information.  If you click a region in a Label, you might get something like onEvent(Label@reference , “regionName”).

Heck, I suppose in this manner, you could construct a full menu system using only a single label…

“[:createCampaign|Create Campaign]\n[:quit|Quit Game]”

Hmm, most interesting.  🙂

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