Build: Gimel 17-September-2011 11:37
I have put in a system for campaign scenarios, including being able to finish a scenario. In the example I have in place right now, there’s only a very rudimentary win/loss script set up, but it should be pretty easy to extent the system to allow for a whole range of greys versus black-and-white winning-or-losing. The nice thing about how the demo scenario is set up is that the encounters in the world aren’t specifically hard-linked to the scenario. This particular scenario has ‘fame’ as a measure of victory, and the encounters simply boost your fame. This type of relationship will hopefully allow many encounters to ‘plug in’ to scenarios without too much effort.
I also have designed a leveling system that I’m hoping will work, but I’ll talk about that a little later when I have it in place.